Skins
Every hole is its own little prize — tie it and it carries over.
In skins, every hole is worth a "skin." The player with the lowest score on a hole wins it. Tie the hole and nobody wins — the skin carries over to the next hole, so the pot grows.
How it works
A skin is won from every other player. So in a 4-player game at $2, winning a single skin is +$6 (two from each of the other three). Win a hole that carried a skin from before and it's worth double.
Example
Four of you play $2 skins. Hole 3 is tied (carries). You win hole 4 outright — that's 2 skins at stake, so +$12 for you and −$4 each for the others.
In GimmeTab
- Pick the field and set the per-skin stake.
- Carryovers are handled automatically.
- Needs hole-by-hole scores.
- A skin still carrying at the end of the round simply doesn't pay.